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Our Server features many new Class Changes which you can see down below



- New Ability: Heroic Leap - jumps on enemies with a small AoE stun, also deals 165% Weapon Damage and regenerates 10% HP and 20 Rage over 10 seconds. Grants 12% Haste for your next 3 Swings. 30 seconds cooldown.
- New Ability: Banner of Command - Plants a Banner increasing Haste by 10% and regenerates 200 Health every 2 seconds for all nearby Players for 15 seconds. The Warrior can use Intervene on his Banner.
- Intervene has been added to the Trainer
- Shattering Throw has been added to the trainer
- Execute can not be dodged or parried
- Execute grants a stacking AP and Crit Buff per usage
- Battle and Commanding Shout last 5 minutes (was 2)



- Shield Mastery reduces Shield Block cooldown by 12.5 per Rank (was 10)
- Spell Damage received in Defensive Stance increased to -9% (was -6%)
- Damage Shield increases damage by 25% of your Block Value (was 20%)
- Spell Reflection also reduces Magical Damage by 10% while active
- Vigilance reduces Damage taken by -5% (was -3%)
- Revenge damage reduced by 30%



Titan's Grip

Damage Reduction has been removed and grants 10% additional Stamina, 3% hit Chance and Expertise. Bloodsurge procs cause you to go into a frenzy, increasing attack speed by 25% and Damage done by 5% for 5 seconds. Your Slam deals 50% extra damage with your off-hand weapon.

New Passive Fury Warrior Ability: Single-Minded Fury

(Active after taking Bloodsurge 3/3) Using One-Handed Weapons increases your Damage by 10%, Crit Rate of Heroic Strike and Cleave by 15%, you generate 25% more Rage, your Whirlwind costs 5 Less Rage, you gain 10% Additional Attack Speed and 20% increased Critical Strike Damage and a slight Boost to Movement Speed. Your slam deals Damage with both Weapons.

- Bloodthirst damage has been increased by ~30%
- Death Wish increases Damage by 25% (was 20%) and increases your Armor Penetration after using it



- Trauma increases the effectiveness of Bleeds by 50% (was 30%)
- Mortal Strike damage increased by 10%
- Glyph of Mortal Strike deals 20% increased Damage (was 10%)




- New Ability: Storm Cloud - Envelops the Target in a Cloud for 30 seconds, increasing critical strike damage by 10% for 18 secs for 4 nearby players which touch the Target. 2 Minute CD
- Tuned Lava Burst added to trainer
- New Totem Spells are learnable from trainer
- Mass Resurrection quest available from Varian/Thrall
- Ghost Wolf can also be used indoors
- Magma Totem costs 50% less Mana
- Fire Nova costs 50% less Mana
- New Ability: Ascendance - Call upon the Elements, massively enhancing the Shamans abilities. Health, Healing and Damage increased by 15% for a short duration

New Shaman Tank Specialization: Stone Warden
- New Passive Shaman Ability: Stone Warden (Active after taking Guardian Spirits 2/2) Using a Shield increases your Threat by 95%, HP by 20% and causes your Stoneclaw Totem to put a Shield on yourself. Defense Rating, Block Rating, Parry Rating gained from items and Block Value massively increased
- Frozen Power (Enhancement Talent) increases Damage done by 20% (was 10%)
- New Tank Shaman Ability: Lightning Crash Totem - Summons a Totem which deals nature Damage every second for 6 seconds and generates a high amount of threat
- Frostbrand Weapon proc Chance increased to 15% (was 10%)
- Earth Shock (Rank 7) taunts the Target for a short Duration (Only useable with a Shield)
- Earth Shock (Rank 6) has had its Damage increased to match Rank 7's strength
- Rockbiter (Rank 4) increases your Armor for 4 seconds, pulses Threat to nearby Creatures and grants your next 3 Strikes more Attack Speed
- New Tank Shaman Ability: Elemental Bulwark (Deals nature Damage modified by Shield Block Value, and increases your Frost Damage by 20%, stacking up to 3 times)

Two-Handed Enhancement
- New Passive Shaman Ability: Storm Infuser (Active after taking Anticipation 3/3) Wielding a Two-Handed Weapon increases your Stormstrike Damage by 100%, has a Chance to grant a 6% increase to your Critical Strike, and grants 40% reduced Mana Cost for your next 2 healing or Damaging Spells after dealing a Critical Strike. Attack Power Bonus on your Windfury Weapon is increased by 60%. Maelstrom generation is slightly increased. Windfury weapon is triggered more often.




- New Ability: Radiance Aura - Heals nearby party and raid members for 2% of their total health every 7.3 seconds and increases hit rate by 2% for the user.
- Seal of Vengeance added to trainer
- Mass Resurrection quest available from Varian/Thrall
- Divine Plea added to trainer, cooldown increased to 75 seconds (was 60)
- New Ability: Aura of Discipline - Strenghtens nearby Players resolve, increasing their Critical Strike Damage by 5%, Crit Rating by 3% and reduces Damage taken by 5% for 20 seconds.



- Ardent Defender is now a active ability: Reduces damage taken by 20% for 10 seconds, attacks which would otherwise kill you cause you to be healed up to 25% of your maximum Health
- New Resource: Radiance and Holy Power. Generated trough and used for Protection Spells. At 3 Holy Power stacks you'll emit a light wave, dealing Damage and reducing damage received by 5%. Your next Avenger's Shield grants you a Absorb shield for 20% of your max HP after Radiance is used.
- Shield of Righteousness has been taken off the global cooldown and can now deal damage to multiple targets



- Glyph of Holy Light has had its range and healing increased



- Sheath of Light Spell Power scaling reduced to 20% (was 30%) Critical Heals heal the Target for 40% (was 60%)
- Two-Handed Weapon Specialization (Talent) causes your Judgement Spells to grant 15% Attack Speed for 5 seconds. While Empowered your Attacks have a 25% Chance to deal additional Holy Damage scaling with Attack Power.
- New Ability: Hammer of Retribution - deals holy Damage and increases your Haste by 6% for 5 seconds. Can only be used while Avenging Wrath is active.




- New Ability: Aura of Arcane Haste - Increases cast speed by 10% and Spell Damage scaling with your Level for 15 seconds, and increases nearby party/raid members haste by 3%
- Ritual of Refreshment added to trainer
- New Ability: Frozen Power - The Mage radiates with Frozen Power, sending out Frostbolts to nearby enemies



- Frostbolt damage decreased by 20%
- Ice Lance deals 30% more damage
- New Ability: Lonely Winter - The Mage can infuse himself with the Essence of his Water Elemental, increasing Frost Damage by 15% and Frost Resistance by 60
- Fingers of Frost Proc Rate increased to 22% (was 15%)
- Chilled to the Bone increases Damage per Rank by 3% (was 1%)



- Master of Elements (Fire Talent) restores 45% of the used Mana of a Spell (was 30%)
- Fire Blast has been taken off the GCD and can be used while another cast is in progress
- Fire Blast grants 20% increased Fire Critical Strike Chance for 4 seconds after using it (only at max rank)




- New Ability: Demon Portal: Opens a Portal into the Twisting Nether, summoning a Powerful Demon which curses and taunts your enemies for 28 seconds 3 Min CD
- Tuned Fel Armor added to trainer
- Tuned Seed of Corruption added to trainer
- Drain Life has had its SP Coefficent increased slightly
- Soulwell added to trainer (Healthstones from a Soul Well have 3 charges)
- Tuned Incinerate added to trainer
- New Ability: Sacrifice Demon - The Warlock sacrifices his Demon in exchange for power. Health increased by 15% and Damage increased by 10%. Effect is removed upon summoning a new Demon.
- New Ability: Void Drain - The Warlock drains all Life of nearby creatures, dealing damage over time and empowering himself over a short duration.



- Ruin grants 90% increased Critical Strike Damage (was 100%)
- Destruction Warlocks passively gain the Molten Core (Rank 2) Talent
- Chaos Bolt damage increased by 15%




- New Ability: Holy Champion - Increases HP and Damage by 5% for yourself or others, also grants bonuses for each class
- Priest= Renew and Shadow Word Pain ticks have a 10% Chance to grant 15-20 SP
- WL= Shadow Damage increased by 4% when your target is below 35% HP
- Mage= Gain 10% of used mana if any of your Spells Crit
- DK= Blood and Heart Strike have a 5% Chance to cast a free Death Coil
- Pala= Increases Crit, Stamina and Expertise by 2%
- Warrior= Has a chance to generate extra Rage when attacking
- Hunter= 4% Chance to fire your Bow, dealing 80% Weapon damage and consuming no ammo
- Rogue= Reduces AoE Damage taken by 20%
- Druid= Grants Improved Mark of the Wild (Rank 1)
- Shaman= Reduces the global cooldown triggered by your shock spells to 1 sec.

- Mass Resurrection quest available from Varian/Thrall
- New Ability: Prayer of Sanctity - The Priest calls out to the Light and is unable to perform any actions for 2,5 seconds, afterwards a massive Light envelops the Priest's Location, empowering any Players which pass through it. The Priest gains 10% increased Damage and Healing after using this Ability. (Aura persists even while moving out of the Light Source) Empowered Players have their Stats increased by 10%, and their Mana Regeneration is massively increased



- Spirit of Redemption increases total Spirit by 15% (was 5%)
- Holy Priest passively gain access to Meditation 3/3 by taking Spirit of Redemption
- Improved Healing reduces Mana Cost by 28% (was 15%)
- Healing Prayers reduces Mana cost by 28% (was 20%)
- Holy Concentration grants 65% increased Mana regeneration from Spirit (was 50%)

Smite Priest

- Smite SP Coefficent slightly increased
- Healing Focus (Talent) also reduces Spell Pushback suffered from casting your holy Damaging Spells by 35/70%
- Lightform proccs heals nearby Players for a small amount
- Lightform proccs applies Replenishment
- Holy Fire increases the spell critical chance against your target by 5% for 10 seconds (Can only be applied if Lightform is active)
- Searing Light (Talent) additionally reduces the CD of your Holy Fire by 2 seconds.
- Holy Reach (Talent) grants 3% spell hit
- Surge of Light (Talent) proccs activate Lightform, increasing Holy Damage dealt by 15% for 10 seconds.
- Searing Light (Talent) damage increased to 20% (was 10%) at max rank
- Glyph of Smite deals 25% increased Damage (was 20%)
- Smite has a small Chance to restore some of the used Mana
- Smite costs slightly less Mana to cast



- Shadow Power increases Critical Strike Damage by 95% (was 100%)
- Mind Sear is available at Level 60




- New Ability: Starlight - Envelops a location near the Druid with Light for 1 Minute, standing near/inside increases Haste by 5%. 2.5 Min CD
- Mass Resurrection quest available from Varian/Thrall
- New Ability: Roar of Ursoc - The Druid calls upon a Guardian of Ursoc which taunts and Attacks nearby enemies, also increases Damage taken by 10% for nearby enemies



- Omen of Clarity is passively active for feral dps druids
- Lacerate added to trainer
- Mangle increases bleed damage by 50% (up from 30%)
- Rebirth and Innervate can be cast in Cat and Bear Form
- Rake inital damage increased by ~30%, DoT damage increased by 40%
- Stamina gained while in Dire Bear Form increased to 30% (was 25%)
- Savage Roar added to the Trainer
- Furor is passively active as a Feral DPS Druid
- Ferocious Bite costs 25 Energy (was 35)
- Swipe (Cat) has been added to the Trainer
- Swipe (Cat) applies an additional bleed Effect to affected targets



- Moonglow (Balance Talent) reduces the Mana cost by 15% (was 9%)
- Dreamstate (Balance Talent) regenerates Mana equal to 15% of your Intellect (was 10%)
- Balance Druids passively generate 50% of their Mana Regeneration while casting
- Wrath of Cenarius (Balance Talent) changed to 15% Damage on Starfire and 8% on Wrath at max rank (was 20% and 10%)
- Vengeance (Balance Talent) increases your Critical Strike damage Bonus by 95% (was 100%)
- Improved Moonkin Form has had its bonus lowered to 25% (was 30%)




- Blood Tap added to trainer
- Obliterate added to Trainer
- Anti-Magic-Shell added to Trainer
- Icebound Fortitude added to Trainer
- Dark Command added to Trainer
- New Ability: Soul Reaper, deals 100% Weapon Damage and 2400 Shadow Damage after 5 sec , increasing Haste by 10% afterwards
- New Ability: Dark Transformation - Embrace the Unholy Power, transforming yourself into a massive Abomination. Generates Runic Power upon usage and increases Health and Damage by 15%
- Horn of Winter has been changed. GCD has been removed and restores slightly more Runic Power (This Spell now functions similiar as the Ability Battle Shout in the Cataclysm Era)



- New Ability: Unholy Pact, sacrifice your Ghoul to gain 10% increased shadow and physical Damage. (Only available for Unholy Death Knights)
- Unholy Presence added to Trainer
- Unholy Blight damage increased to 60% (was 10%)




New Passive Frost DK Ability: Might of the Frozen Wastes
(Active after taking Threat of Thassarian 3/3) Equipping a two-handed Weapon increases Obliterate damage by 50%, overall Damage by 4% and causes your Frost Strike to guarantee your next Obliterate or Howling Blast to crit. Expertise and Hit Rating is increased.

- Glacier Rot increases damage dealt by 9% at max rank (was 20%)
- Merciless Combat deals 6% increased damage at max rank to targets below 35% Health (was 12%)
- Unbreakable Armor increases Strength by 15% (was 20%)
- Guile of Gorefiend increases critical strike damage by 22% at max rank (was 45%)




- New Ability: Cursed Arrow - Shoots an Arrow, inflicting Weapon Damage plus Attack Power, and increases Magic damage taken by target by 11% for 13 seconds. No GCD, 1 Minute CD
- New Passive Ability: Lone Wolf - If you hunt without your Pet, your Damage is increased by 25% (Removed upon calling your Pet)
- New Ability: Lightning Arrows - Your next 5 Ranged Attacks are infused with Lightning, dealing moderate damage and scales with your Attack Power.
- Rapid Fire increases your Haste by 30% and its cooldown has been lowered to 3 minutes.
- Misdirection added to trainer
- Freezing Arrow added to Trainer



- Bestial Wrath increases damage dealt by your Pet by 65% (was 50%)
- The Beast Within reduces used Mana while enraged by 60% (was 50%)
- Bestial Wrath CD reduced to 1.33 Minutes (was 2)
- The Beast Within increases Damage dealt by 15% (was 10%)



- Lock and Load instantly triggers by using Black Arrow
- Lock and Load instantly triggers by using Explosive Trap



- Chimera Shot also grants Armor Penetration after using it.
- Improved Serpent Sting (Talent) deals 45% more Damage (was 30%)

Melee-Hunter

- Aspect of the Beast increases Melee Attack Power by 45% (was 10%) but you can no longer use ranged Weapons and temporarily lose the Ability to switch Aspects.
- New Ability: Wildfire Cluster - (Only useable if Aspect of the Beast is active) Throws a cluster of Bombs, dealing damage in a 10 yard radius and shreds the Armor of all affected targets for 5 seconds. Also applies Rend (Scales with Level and AP)
- New Ability: Lacerate - (Only useable if Aspect of the Beast is active) Wounds the target, dealing bleed damage over 15 seconds, stackable up to 3. (Scales with Level and AP)
- New Ability: Poisoned Harpoon - Charge a poisoned Harpoon pulling the Caster towards the Enemy and deals normal damage plus nature damage every 2.5 seconds for 10 seconds. Using this Spell grants the Caster the Ability to use Disengage for 12 seconds without incuring a cooldown. The Hunter is healed for 10% of his health after using this ability. (Only useable if Aspect of the Beast is active)
- New Ability: Shrapnel Bomb - (Only useable if Aspect of the Beast is active) Throws a shrapnel Bomb at your target, dealing Damage and increasing the physical Damage the target takes.
- Aspect Mastery (Talent) grants 4 increased seconds on your Rapid Fire Buff while Aspect of the Beast is active.
- Mongoose Bite no longer has a cooldown.
- Master Tactician (Survival Talent) also triggers from successful melee attacks.
- Expose Weakness (Survival Talent) also triggers from melee critical hits.
- Glyph of the Beast grants 5% damage (was 2%)
- Glyph of Raptor Strike grants 6% melee haste for 5 seconds after using it





- New Ability: Leech Poison - Drains HP off a single target every second for 12 seconds. (scales with level and AP)
- Tuned Envenom added to Trainer
- Eviscerate damage increased by ~35%
- Fan of Knifes added to trainer, damage increased by ~10%
- Backstab Energy Cost reduced to 50 (was 60)
- New Ability: Poison Vial- Throws a Poison Vial on your Target dealing damage over time to enemies which are inside
- Tricks of the Trade added to trainer



- Hemorrhage deals 140% Weapon Damage (200% with Daggers) (was 110%)
- Ghostly Strike deals 155% Weapon Damage (223% with Daggers) (was 125%)
- Shadow Dance duration increased to 9 seconds (was 6)
- Shadow Dance cooldown reduced to 45 (was 60)
- Shadowstep increases the Damage of your next Ability by 30% (was 20%)

Overall Adjustments
- Healing reduced by 30-35% (Does not apply to Blood Death Knights and Guardian Druids)
- Tank Threat Rate increased severely
- Death Knights no longer start in Acherus

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